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MORE/REAL Stylus Cap turns a Sharpie, a Bic, or a Pilot Fineliner into a touchscreen stylus that works with any capacitive touch screen
0 commentsPosted by Dan Ryland at Thursday, February 24, 2011
Artefact 2 - Real-world Applications of Quick Response Codes - Evaluation
Labels: Artefact, Personal Research Project, PRP, QR Codes, Quick Response Codes 0 commentsWith the previous artefact showing that there was no real interest or engagement with QR Codes, I create a series of posters that would promote and test the technology. Having the ability to scan QR Codes is paramount to its success therefore the first poster included steps on installing the i-nigma application onto a smartphone. The success was then measured by assessing the ease of download, installation and running of the application. Results showed that i-nigma was easy to use in all aspects with a variation of smartphones, with the exception of a Windows 7 phone that wasn't compatible with the application.
Real-world applications of QR Codes were then looked at with the following four posters offering video content, purchase of audio content, application download and finally access to contact details. Following the distribution of these posters to a group of smartphone users all agreed that the QR Codes promoted a quicker, more efficient alternative to their traditional methods of preforming the same task. Users however preferred to purchase music via a desktop computer rather their smartphone.
In retrospective to the outcome, pre-installed music stores only existed with Apple smartphones which made it harder for cross-compatible music downloads links. The application download also only linked through to Apple’s App Store. To combat these iPhone specific links, sending the user through a web link to determine its type to then give the user the appropriate, compatible link would solve the problem. Video compatibility was also a problem as Android didn’t support MP4 with 3GP format being used.
To summarise, the application download and movie trailer were the most useful due to their speed and ease which show that QR Codes can be useful in sharing information and can act as a mediator between printed media and the web.
Posted by Dan Ryland at Friday, February 18, 2011
WordPress Integration - Client Project
Labels: Client Project, Colwyn Bay Hockey Club, WordPress 0 commentsPosted by Dan Ryland at Friday, February 18, 2011
Sit Here, Be Cool - Episode 9
Labels: Sit Here Be Cool, Video Blog, Vlog, Youtube 0 commentsPosted by Dan Ryland at Friday, February 18, 2011
Colwyn Bay Hockey Club Development
Labels: Client Project, Colwyn Bay Hockey Club 0 commentsPosted by Dan Ryland at Friday, February 18, 2011
Artefact 2 - Real-World Applications of Quick Response Codes - Presentation
Labels: Artefact, Personal Research Project, Presentation, PRP, QR Codes, Quick Response Codes 0 commentsPosted by Dan Ryland at Wednesday, February 16, 2011
Artefact 2 - Real-World Applications of Quick Response Codes - Data
Labels: Artefact, Personal Research Project, PRP, QR Codes, Quick Response Codes, Survey 0 commentsSmall amount of data taken from my second artefact ready to be used in my presentation tomorrow.
Posted by Dan Ryland at Wednesday, February 16, 2011
Quick Response Posters, Artefact 2
Labels: Artefact, Personal Research Project, PRP, QR Codes 0 commentsPosted by Dan Ryland at Tuesday, February 15, 2011
Domino's Pizza - Fourth Poster, Artefact 2
Labels: Artefact, Personal Research Project, Poster, PRP, QR Codes 0 commentsPosted by Dan Ryland at Monday, February 14, 2011
Yellow Pages App - Fourth Poster, Artefact 2
Labels: Artefact, Personal Research Project, Poster, PRP, QR Codes 0 commentsPosted by Dan Ryland at Monday, February 14, 2011
Tinie Tempah, Disco-Overy - Third Poster, Artefact 2
Labels: Artefact, Personal Research Project, Poster, PRP, QR Codes 0 commentsPosted by Dan Ryland at Monday, February 14, 2011
A Working Progress - Third Poster Research, Artefact 2
Labels: Artefact, Personal Research Project, Poster, PRP, QR Codes 0 commentsPosted by Dan Ryland at Sunday, February 13, 2011
Source Code Movie Poster - Second Poster, Artefact 2
Labels: Artefact, Personal Research Project, Poster, PRP, QR Codes 0 commentsPosted by Dan Ryland at Saturday, February 12, 2011
An Overview of Dr. Sketchy's Anti-Art School
0 commentsHopefully you can read the titles which explain a little on the drawings brief. Thankfully some of my drawings were reasonable good too.
Posted by Dan Ryland at Saturday, February 12, 2011
How to Scan Quick Response Codes with your Smartphone - First Poster, Artefact 2
Labels: Artefact, Personal Research Project, Poster, PRP, QR Codes 0 commentsHere's the first poster design showing how a smartphone user can start scanning QR Codes for themselves.
Posted by Dan Ryland at Friday, February 11, 2011
What are Long Train Journeys for? - PRP Development
Labels: Artefact, Personal Research Project, PRP, QR Codes 0 comments- The comparison of traditional methods of data input to using QR Codes
- From a selection of 4 different uses of QR Codes, which is considered to be the most beneficial?
- How easy is it for smartphone users to set up a QR Code scanner/reader on their phones?
- Download of extra video content
- Download of an application
- Download of music
- Access contact details
Posted by Dan Ryland at Friday, February 11, 2011
Client Feedback - Colwyn Bay Hockey Club
Labels: Client Project, Colwyn Bay Hockey Club 0 comments'Had a chance to look at them all in more detail now - I like them all for various reasons but I think a version of the 'mockup 2' design would be the best to develop.I like the color scheme, it looks fresh, clear and easy to navigate, I like being able to see the league table of one of the teams on the front page and also the news banner which is a really useful tool for us. Some areas to try and develop on that design that would be useful for us would be to somehow incorporate the facebook and twitter links you had in 'mock up 1'- we have a facebook page and this could be a useful place for discussion etc therefore a facebook link is certainly useful. They don't have to be as big as they were in 'mock up 1', but would be useful to have them there. Secondly - A minor one but could you add a tab for 'Youth Academy' this is quite important for one of the main admins on the site. Thirdly if the news banner could be made more prominent - I like where it is but is it scrolling across? or flying in or just static? If you are able to make it scroll in some way I think that would draw in peoples eye. Again apologies if you have already thought of this, I appreciate it is only a static image you have sent. Finally the picture of Tom - eventually this would be a great place to feature a sponsor picture but in the mean time I think it would be great if we could have a series of pictures (say 5) similar to the Tom picture and each time you went to the home page a different picture from the 5 would be displayed - there are quite a few good quality pictures now from a professional photographer we could use or I'm sure Tom could set some up similar pics to his with some other players.'
- Mock up 2 will be the one to developed
- Include Facebook and Twitter links to the design like in the first mock up
- To include a 'Youth Academy' page - All menu titles will be changeable anyway, as the site will be powered by WordPress
- News banner to be more prominent - Possibly scrolling, although could look a little 'cheesy'
- Picture next to the weather/temperature element to change each time the page loads. I could also change the picture to correspond with the different types of weather/temperatures
Posted by Dan Ryland at Thursday, February 10, 2011
#Geotoko - Real-Time Location Based Marketing & Analytics Platform
Labels: Analytics, Geotoko, Location, Marketing 0 commentsPosted by Dan Ryland at Thursday, February 10, 2011
Dan Ryland, Web Designer Extraordinaire - Simple CV Design
Labels: CV, SPP3, Successful Principles and Practice 3, Web Design 0 commentsView it on my Posterous blog - blog.cityandwool.co.uk
Posted by Dan Ryland at Wednesday, February 09, 2011
SPP3 - Postgraduate Course #4
Labels: SPP3, Successful Principles and Practice 3 0 commentshttp://www.kent.ac.uk/courses/postgrad/subjects/engineering-and-digital-arts/mobile-application-design-msc Key facts
Subject area: Engineering and Digital Arts
Location: Canterbury
Duration/Delivery: One year full-time, two years part-time.
Start: September
Award: MSc
Entry: A 2.2 or higher honours degree in an engineering, multimedia, scientific, computing, or similar discipline. Applicants should also be familiar with object-oriented programming methodology.Outline
Mobile applications are having a profound effect on all our lives. Where the mobile phone of the last ten years was just a communication device, today's smartphones are also personal managers and information providers. Over the next few years, we can expect these types of phone to become the basic devices of tomorrow. This advanced Master's programme has been designed to allow you to become a highly skilled professional for the mobile industry, by combining technology, interface design and application development for mobile platforms with a strong emphasis on creating applications of high usability and reliability. Programme structure
Course content
- Embedded Real-Time Operating Systems (15 credits)
- HCI for Mobiles (15 credits)
- iPhone Application Design (15 credits)
- Mobile Web Development (15 credits)
- Research Methods and Project Design (30 credits)
- Communication Networks (optional; 15 credits)
- Economics of the Electronic Marketplace (optional; 15 credits)
- Object-Oriented Programming (optional; 15 credits)
- Project (90 credits)
Assessment
Assessment is through a mixture of written examinations and coursework, the relative weights of which vary according to the nature of the module. The final project is assessed by a dissertation. Resources and facilities
The School is well equipped with a wide range of laboratory and computing facilities and software packages for teaching and research support. There is a variety of hardware and software for image acquisition and processing, as well as extensive multimedia computing resources. The School has facilities for designing embedded systems using programmable logic and ASIC technology, supported by CAD tools and development software from international companies, including Cadence™, Xilinx™, Synopsys™, Altera™, National Instruments® and Mentor Graphics™. The SMT laboratory can be used for prototyping and small-volume PCB manufacture. A well-equipped instrumentation research laboratory is also available. Students studying communications have access to both commercial and in-house software tools for designing microwave, RF, optoelectronics and antenna systems (such as ADS™, CST™, HFSS™) and subsequent testing with network and spectrum analysers up to 110 GHz, an on-wafer prober, and high-quality anechoic chambers. Students on the programmes in Computer Animation and Digital Visual Effects work in a dedicated, state-of-the-art suite, equipped with leading-edge PC workstations running Alias™ Maya and Foundary Nuke. There is also an audiovideo laboratory and two video studios with green screen and motion capture facilities. The school is also equipped with a 3D body scanner – one of only two in the UK. Students on the Information Security and Biometrics Master's have access to a state-of-theart biometrics laboratory, which can be used for studying the characteristics of the different biometric modalities introduced during the course.
Posted by Dan Ryland at Wednesday, February 09, 2011
SPP3 - Postgraduate Course #3
Labels: SPP3, Successful Principles and Practice 3 0 commentsThis degree provides you with an opportunity to push the boundaries of contemporary digital practice through the exploration of interaction between people, objects and environments using existing technologies, new developments and practices. This will provide exciting opportunities to combine live and digitally created media. The taught elements of the course encompass new media developments and human interfaces, information spaces and interaction as an art form. You will be given opportunities to develop content and unique audience experiences using the full capabilities of new technologies in truly interdisciplinary ways.We offer a great variety of MA titles, but best of all we give you the opportunity to work in a truly transdisciplinary environment. NTU gives MA students their own designated space, where you can meet students from different subject areas and obtain information and support from an MA coordinator and administrator. This makes it easy for you to work with your fellow students, learning the skills of collaborative and inter-cultural sensitivity. Course content
You will develop, demonstrate and apply autonomous skills in research, analysis and practice through a structured programme which integrates scholarly and creative perspectives and processes.
Complete a new body of appropriately contextualised work that will display comprehensive knowledge and understanding of interaction design.
Practical and managerial expertise in project management and advanced research will be explored in the context of global cultural and creative industries. You will complete the work proposed in your Learning Agreement; this is most likely to be a significant new body of practice accompanied by documentation of your research and a reflective journal. You may have chosen to write a dissertation and, if so, the length will have been formally agreed previously. In every case you will present your work appropriately, to an audience, in a professional, effective manner. Importantly, you will be in an enabling environment and context that embraces, questions and explores the diverse fields contained with in interaction design. In particular, this course seeks to extend understanding of the ways in which practice works to incorporate cultural and technological developments. Assessment
Assessment is carried out via coursework at the end of each phase, culminating in an exposition of student work towards the end of the course.How do you study?
Lectures and seminars are delivered by NTU tutors and enhanced by the visiting lecture programme, which assists students in making professional contacts. Students will receive individual and group tutorials, and be given opportunities to undertake interdisciplinary work as well as regular peer-review presentations.Students will benefit greatly from the expertise of our teaching and supervisory staff, all of whom have exemplary knowledge and distinguished experience within their respective areas of practice. They will have ongoing contact with tutors, as well as 24-hour access to lecture notes and reading material via the University's virtual learning environment. Resources and facilities
The MA is hosted by the School of Art and Design, giving students access to a range of excellent dedicated facilities within the School. Facilities are supervised by skilled technical personnel. Opportunities for progression
A wide range of career opportunities are open to students, including opportunities to set up their own design businesses, secure prominent positions within companies in the are of new media, or find positions in event design, puppetry and digital animation.
Posted by Dan Ryland at Wednesday, February 09, 2011
SPP3 - Postgraduate Course #2
Labels: SPP3, Successful Principles and Practice 3 0 commentsQualification MSc
Duration Full time: 1 year, Part time: 2–3 years
Attendance Mixed, including block and day/evening sessions.
Assessment Essays, presentations, research dissertations, user interfaces.
This programme runs as part of a suite of six courses available from Digital Media Kingston: MA/MSc User Experience Design, MA/MSc Games Development and MA/MSc 3D Computer Generated Imagery. This new suite of courses are twinned across the arts and sciences to prepare you for employment in the digital media industry where teams of specialists work together to develop and author innovative digital media projects. The courses have been specifically designed to utilise the best digital media expertise and resources from across the four faculties of Art, Design and Architecture (FADA); Art and Social Sciences (FASS); Computing, Information Systems and Mathematics (CISM); and Science (SCi). They have been developed in consultation with our industry panel, which includes representatives from Sony Computer Entertainment Europe, DreamWorks and Samsung Design Europe. The emphasis on project and team work provides an industry-focused learning experience where you can hone your own specialist skills in a professional context. Work placements, real projects, internships and an industry mentoring scheme mean these courses will arm you for entry into the fast-growing and highly competitive digital media arena. What will you study?
In the introductory part of the course, common across all DMI courses, you will work with other students from diverse academic, creative and technical backgrounds to experience the commonalities in professional digital media practice. The second part of the course looks at the core skills behind user-centred development, focusing on the analysis and design of multimodal, multimedia user interfaces that are easy to use and support compelling user experiences, and discover a range of relevant user theories (psychological, social etc) and their relevance to experience design. The specialist modules focus on developing and contributing to projects in collaboration with other students from across the full DMI suite. The option modules include a design project, usability engineering, and/or mark-up languages, scripting and other 'high level' programming languages. For your final project, you will take a professional role (eg user interface designer, user experience designer, information architect etc) in a team with other students to produce a professional piece of work. Course structure
Please note that this is an indicative list of modules and is not intended as a definitive list. Those listed here may also be a mixture of core and optional modules.The full MSc consists of six core modules (two common to Digital Media Institute courses, and four common to Interaction Design), two option modules and a research project. Core modules
- Digital Interdisciplinary Practice
- Digital Content Production Processes
- Experience Design I
- Experience Design II
- User Factors
- Usability Engineering
- E-Technologies
- E-Business
- Introduction to Programming with Java
- Agile Development
- Craft Project
- Live Project
- Projects and Risk Management
- Requirements Engineering and Management
Posted by Dan Ryland at Wednesday, February 09, 2011
SPP3 - Postgraduate Course #1
Labels: SPP3, Successful Principles and Practice 3 0 commentshttp://www.londonmet.ac.uk/pgprospectus/courses/mobile-applications-development.cfm
Aims of the course
The Mobile Computing MSc provides students with an in-depth understanding of the role of Software Engineering within IT dependent enterprises. Students develop capabilities in the analysis, evaluation and implementation of Mobile Computing principles as well as the appreciation of mobile platform project development issues, including design, development, communication, management, usability and related issues. The course addresses key aspects of Mobile Computing through integrated modules covering Mobile and Wireless Technology, Mobile platform Fundamentals and Mobile Applications Development. The course also aims to produce graduates who are equipped to both work in the software industry and pursue research in Mobile Computing. Entry requirements
The standard entry requirement is an upper second or higher class Honours degree in computer science, information systems design or similar. Applicants with extensive and relevant work-related experience are also actively encouraged to apply. Course structure
Students will take five core modules, one optional module and a dissertation of around 15,000 words. Core modules:
- Mobile and Wireless Technology
- Mobile platform Fundamentals
- Mobile Applications Development
- Information Security
- Research and Development Skills
- Software Quality Assurance
- Advanced Software Engineering
- Large Scale OO DB Software Development
- Data Warehousing and Data Mining
- Web Mining and Web Search
- Relational and Object Database Development
- Internet Applications Design and Development
- Distributed Computing Paradigms
- Object-oriented Software Design and Development
- Applied Data Mining Techniques
- Software Project Management
Students are assessed by a mixture of examinations, practical projects, in-course written work, group design critiques and presentations. Career opportunities
On completion of the course graduates will be well equipped to work in some of the fastest growing sectors of the IT industry. Students will be eligible for high-end jobs such as technical architects and enterprise system consultants as well as placement within more general information systems development teams. The course also provides an excellent basis for further study and for those wishing to pursue a higher-level research degree, e.g. Ph.D., or embark on an industry-based research career.
Posted by Dan Ryland at Wednesday, February 09, 2011
Research for Second Artefact - Personal Research Project
Labels: Artefact, Personal Research Project, PRP, QR Codes 0 comments- Printed poster with infographics explaining how to use QR Codes
- A link to download a QR Code scanner
- A QR Code to download a product
- Web analytics to track the hits through the scanning of the QR Code
Posted by Dan Ryland at Tuesday, February 08, 2011
Technologies That Will Impact Location-based Service in 2010
0 commentsPosted by Dan Ryland at Tuesday, February 08, 2011
Colwyn Bay Hockey Club Fourth Mock Up
Labels: Client Project, Colwyn Bay Hockey Club 0 commentsPosted by Dan Ryland at Monday, February 07, 2011
Colwyn Bay Hockey Club Third Mock Up
Labels: Client Project, Colwyn Bay Hockey Club 0 comments- Another limited heading version, just testing the strength of the logo on its own. Prefer navigation on left.
- Don't think the icon/emblem can stand on it's own without the title. Maybe use just logo for mobile version of site?
- Main news highlight larger for emphasis.
- Tables on left too heavy. Personally prefer on the right.
Posted by Dan Ryland at Monday, February 07, 2011
Colwyn Bay Hockey Club Second Mock Up
Labels: Client Project, Colwyn Bay Hockey Club 0 comments- Slightly more basic header, all centralized
- Search functionality and pitch temperature lower and more prominent
- Pitch temperature image to change with different temperatures or weather types
Posted by Dan Ryland at Monday, February 07, 2011
SPP3 - Web Designer Job #5
Labels: SPP3, Successful Principles and Practice 3 0 commentsNPS/59303Wage:
NEGOTIABLE
9AM TO 5PM MON TO FRILocation:
NEAR COLWICK, NOTTINGHAM NG2Duration:
PermanentDate posted:
19 October 2010Pension details:
No details heldDescription:
The National Design Academy requires a keen intern to design and build a dynamic new website, including testing and fixing. The opportunity to further develop, improve and update the two existing websites which include e-commerce and CMS. A thorough knowledge of web design and delivery, compliance regulations and e-commerce is required to ensure websites are. compliant and accessible, plus a good understanding of SEO. This full time post will encourage creativity and provide an opportunity to further develop web design and webmaster skills. Video and audio skills would be an advantage. The role is initially for 6 months with the possibility of a permanent contract after this period. Must have a high BA BSc Hons or Masters Web Design Development with multi-media or similar and the experience to take over and further develop existing websites. How to apply:
You can apply for this job by sending a CV/written application to Bella Riley at National Design Academy, recruitment@nda.ac.uk.Employer:
National Design Academy
Posted by Dan Ryland at Saturday, February 05, 2011
SPP3 - Web Designer Job #4
Labels: SPP3, Successful Principles and Practice 3 0 comments- XHTML
- CSS
- Photoshop
- Dreamweaver
- W3 Standards
- Excellent written and verbal communication
- Web Hosting, Domains & DNS
- Javascript & jQuery
- SEO / PPC
- Organisation Skills
- PHP/Coldfusion
Posted by Dan Ryland at Saturday, February 05, 2011
SPP3 - Web Designer Job #3
Labels: SPP3, Successful Principles and Practice 3 0 comments- (x)HTML (5)
- CSS 3
- Javascript
Some relevant commercial experience working in, or with, a web or software company Technical requirements:
Extensive experience working with HTML and xHTML
Excellent understanding of CSS 3
Good understanding of wireframing and project planning
Appreciation of best practice with xHTML and CSS
Appreciation of web accessibility standards
Javascript - including exposure to client-side libraries such as jQuery, Mootools, etc
A passion for web design and a desire to push boundaries and set new trendsInterpersonal skills:
Creative but logic mindset
Excellent communication and interpersonal skills
Highly motivated and detail-oriented
Desire to learn new skillsTo stand out, you might also have:
Experience of using CMS platforms
An understanding of integrating database-driven content
Experience with Social Media networks such as Facebook, LinkedIn and Twitter
Testing experience – Test-Driven Development, Unit Testing (NUnit, XUnit), Mocking Educational requirements:
No specific requirements, although a flair for design is crucialLocation:
This is a full time role, working flexible hours, Monday to Friday in our Nottingham office. Compensation:
Competitive, dependant on experience.
Posted by Dan Ryland at Saturday, February 05, 2011
SPP3 - Web Designer Job #2
Labels: SPP3, Successful Principles and Practice 3 0 commentsJob # 2Graphic Designer / Website Designer
http://www.cordius.co.uk/content/viewvacancy/vacancy/graphic-website-designer-nottingham/index.html
Location: Nottingham City Centre
Start Date: ASAPHeadquartered in Nottingham, we are a growing company with a fast moving and supportive environment! With a major rebrand of our web estate already underway (6 global sites) and plans to commence rebuilding them all in the next few months, we have a requirement for a Graphic Designer / Web Designer at our Nottingham office. Key Responsibilities / Accountabilities:
To work as part of the marketing team providing graphics skills and experience. Your role will report to the PHP developer and assist in the re-design and evolvement of our current websites. You will be expected to contribute ideas in discussions, produce concept designs that fit within our brand guidelines and then work with our developer to deliver these as new online content. This online work is likely to include buttons, forms, icons and navigation for the website, Flash banner adverts for online marketing and HTML email campaigns. You’ll also be responsible for providing offline content, working with designs and artwork suitable for print. Work will likely include corporate brochures, press advertisements and direct mail campaigns.Key Skills:
Educated to degree level (or equivalent), you will have strong graphics skills and be keen to develop your coding capabilities. A sociable person with at least 12 months experience in a graphics related role.You should be able to demonstrate the following;
- Strong graphic design skills, use of Adobe Photoshop, Illustrator, etc.
- Experience using Adobe Flash (animated banners)
- Creative flair and ideas
- HTML and CSS coding skills
- Understanding of Web standards
- Understanding of Print standards
Posted by Dan Ryland at Saturday, February 05, 2011
SPP3 - Web Designer Job #1
Labels: SPP3, Successful Principles and Practice 3 0 commentshttp://www.kelsojones.co.uk/Vacancy/Design-and-Creative/Web-Designer/4110
Job Category: Design and Creative
Location: Nottinghamshire
Salary: £25,000 per annumJob Specification:
This is a fantastic opportunity to join the in-house studio of one of the world's leading suppliers of medical products. Based in North Nottinghamshire our client seeks to recruit a Web Designer with excellent attention to detail. The successful candidate will be responsible for the layout, visual appearance and usability of all of the company's websites, ensuring that brand continuity is maintained. Job Accountabilities:
To work closely with the Digital Marketing Executives to devise and oversee ecommerce strategy.
Manage the scoping, design and feedback process for online creative and promotional real estate liaising with colleagues across marketing, product management and IT functions.
Testing web site functionality in different browsers and at different resolutions.
Implement all content and rich media changes on the company's websites; more specifically:
- Email creative design and HTML build.Work closely with print designers to ensure consistency of brand identity and marketing campaign messages across all of the Patterson Medical websites.
- On / off site banners / imagery.
- Creation of new landing page concepts (for A/B testing purposes).
- Integrated video
Manage the rich media library.
Strong Web-based experience.
Portfolio of previous design experience (web page, email, banner / display ads etc).
Experience of working within a developing team / redesign of a major website.
Understand how website design and content influences search engine optimisation, usability and accessibility.
Previous experience of design and build of email communications; including use of best practice techniques for deliverability and user engagement.
Good understanding of HTML, CSS, XHTML (Dreamweaver / Photoshop).
Knowledge of Flash useful.
Knowledge of JavaScript useful.
Knowledge of Google website optimiser or similar tools useful.
Must be able to prioritise, working to tight deadlines.
Ability to communicate effectively.
Planning and Organisation Skills.
Ability to communicate effectively in a variety of media and at all levels.
Ability to work under pressure.
Acts on Initiative.
Teamwork.
Attention to detail.
Posted by Dan Ryland at Saturday, February 05, 2011
Multimedia & 3D Designer (Job)
0 commentsContract: Permanent
Job Category: Design and Creative
Location: Nottinghamshire
Salary: £30,000 per annumJob Specification:Our client is looking for someone with the ability to be adaptable to market trends and flexible in their work-types and methods and most of all, be highly skilled in key programs, including:
- 3D Studio Max
- AfterEffects
- Premiere
- Photoshop
- Illustrator
- Video camera operation
- Encore
Posted by Dan Ryland at Saturday, February 05, 2011
Successful Principles and Practice 3 (SPP3) - Coursework Brief
Labels: Jobs, Post-Graduate, SPP3, Successful Principles and Practice 3 0 commentsI've also been researching the design of portfolios for web designers - http://www.back40design.com/news/m.blog/22/web-design-portfolio and this is my current portfolio - http://www.cityandwool.co.uk/portfolio I think it needs some improving and checking over, but I'm happy with the simple grid design to display my work.
Successful Principles and Practice 3 (SPP3)
Coursework BriefTask A
Find four real-word full-time Multimedia jobs that are currently being advertised or have been advertised in the last three months. Create a mock application for one of the four jobs. Task B
Identify four post-graduate courses that are currently being advertised. Create a mock application for one of the four courses.Submission Elements
- The job advertisements of each of the four jobs identified, this should include a job description if available;
- The course outlines for each of the courses identified
- Completed application forms for the job and course “applied” for
- Appropriate covering letters for the job and course “applied” for
- Your Curriculum Vitae;
- A one thousand word rationale outlining why you ‘applied’ for the specific job and course.
- An electronic Portfolio that acts as material to support your application
Posted by Dan Ryland at Friday, February 04, 2011
Artefact 1 - A Survey on Quick Response Codes - Evaluation
Labels: Artefact, Personal Research Project, PRP, QR Codes, Quick Response Codes, Survey 0 commentsPosted by Dan Ryland at Friday, February 04, 2011
Freelance Students - A Guide to Getting The Job You Want (PDF)
0 commentsGet your own copy for free via - http://www.freelancestudents.co.uk/2700/a-guide-to-getting-the-job-you-want/
Posted by Dan Ryland at Friday, February 04, 2011
An Experienced User of Social Networks
Labels: Facebook, Personal Information, Questionnaire, Social Networks, Targeted Advertising, User Experience 0 comments- To stay connected with friends and family
- Be informed of social events
- A way of logging many good photo memories
- Chatting with friends
- Auto-posting function set up from my Posterous blog
- Sharing my photographs and designs with a more professional audience
Foursquare
- I have an interest in geo-location
- Competition with other Foursquare users in becoming Mayor
- Rewards and discounts for becoming a Mayor
- To some day be able to collect all my location date and create heat maps of my live on Foursquare (Could be considered as Foursquare art?)
- A feed of all my professional social network activity (This means it doesn’t include Facebook)
- Came with my Gmail Account
- Auto-posting function set up from my Posterous blog
- Able to connect with a different audience, for example, I have friends that use Tumblr over any other blogging platform
- Custom searches looking for keywords, for example; need web designer, know web designer and hire web designer
- Contacting potential clients
- Self-promotion
- Auto-posting new blog posts from my Posterous blog
- Tapping into a professional network
- A form of bookmarking websites (I tweet and re-tweet things that I may need to use in the future, or want to keep a track of in some way)
Posted by Dan Ryland at Thursday, February 03, 2011
Personal Research Project - Artefact 1 - A Survey on Quick Response Codes
Labels: Artefact, Personal Research Project, PRP, Survey 0 commentsThis is a copy of my presentation for my tutorial group tomorrow.
Posted by Dan Ryland at Wednesday, February 02, 2011
Personal Research Project Artefact 1 - Quick Response Codes Survey
Labels: Artefact, Personal Research Project, PRP, QR Codes, Survey 0 commentsHere's the data collected from my first artefact, my survey on Quick Response Codes.
Posted by Dan Ryland at Wednesday, February 02, 2011
Create an Instant Band Name and Album Cover - Design Exercise
Labels: Album, Band, Design Exercise, Flickr, Game, Photoshop 0 commentsI've just been introduce to a new game/design exercise by http://rainworksdesign.com/
Here are the rules -
- Go to “wikipedia.” Hit “random… Read More” or click http://en.wikipedia.org/wiki/Special:Random
The first random wikipedia article you get is the name of your band. - Go to “Random quotations” or click http://www.quotationspage.com/random.php3
The last four or five words of the very last quote of the page is the title of your first album. - Go to flickr and click on “explore the last seven days” or click http://www.flickr.com/explore/interesting/7days
Third picture, no matter what it is, will be your album cover. - Use photoshop or similar to put it all together. Make sure it’s a square. 500 x 500 pixels is ideal.
Posted by Dan Ryland at Tuesday, February 01, 2011
Colwyn Bay Hockey Club - First Mock Up of Many
Labels: Client Project, Colywn Bay Hockey Club 0 commentsJust managed to push out this rough mock up of my first wireframe. I'm currently working on the others which will be uploaded in time.
I'm currently using stock photos from http://www.sxc.hu/ I'm also unsure about exact titles of pages at the moment but it gives my client a rough idea of what it will look like.Creative criticism welcomed.Posted by Dan Ryland at Tuesday, February 01, 2011
Sit Here, Be Cool - Episode 7
Labels: Sit Here Be Cool, Video Blog, Vlog, Youtube 0 commentsA Creative Discussion on Twitter - http://blog.cityandwool.co.uk/a-creative-discussion-on-twitter-tweative
Andy Rutledge - The Employable Web Designer - http://www.andyrutledge.com/the-employable-web-designer.phpRecorded on an iPod Touch
Posted by Dan Ryland at Tuesday, February 01, 2011